Research revealed that less advanced users struggle with transition between distance grab and direct grabbing. Other scripts should be disabled while one interaction is in progress. Marking fingers other than index finger as optional makes it harder for beginners to enter and exit a grab gesture. Experienced people knew they need to be clear with their gestures, making them over-the-top, to be sure they are recognized correctly. Interestingly people tend to switch between direct touch and ray-casting depending on circumstanced. Direct manipulation was preferred when precision is needed.
When it comes to patterns, it turns out we don’t have to be so careful. Everything is easily recognizable in 3D space, and the new interactions are just as intuitive. Participants didn’t have any trouble with swiping pages, switching tabs and rearranging windows.
Once I started exploring various concepts and getting insights I realized the proper AR app must feel a place to work. When you look at it through the headset it resembles an organized desk. Another thing that became obvious pretty quickly: people prefer curved screens, as they put everything at the same distance from the viewer.
These insights informed my approach to try and make the app that uses the 3D space in its full potential.